Nowadays, game addictions become so frequent that many youths do not find it an issue to devote their time into the hands of these devilish pits of entrapment. In addition, many of the “youngsters”, fond to their name, are extremely active in such areas such that their life can never leave keyboards and monitors. Parents are cited to be exasperated at the pervasiveness of these video or computer games, and have yet not ceased to complain about the incessant addiction.

Computer games have been surfacing since the past decades due to the change in lifestyles and preference for a relaxed roster. In accompaniment with these harmful devices, card games and many other recreational activities have surfaced in the market and have a fair share of the revenue earned from all the different age groups. Such products do not limit their market and any person of any age group can pick their choice of the flamboyant variety of alluring games ranging from computer, hand phone video and joystick-control games and many more.

The reason for the increase in surface of these games is simple. Firstly, the demand for such supply is great in different platforms in terms or quantity, and the different variety of age groups that entice these companies to further upgrade their skills. In addition, the advancement in technology and the accessible market throughout the globe acts as a supreme factor where companies take advantage of and mass produce games across the globe. It is almost impossible for any game not to be played by anyone on this globe.

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Continuing to be the second biggest market, technological games survive up till this date due to the changes lifestyle preferences and people nowadays, are too lazy to even find recreation out of their doorstep and rather laze at home in front of their monitors and screens to face virtual images. However, video games and the addiction they bring may not seem so simple at the surface.

Many companies use alluring advertisements to capture attention from people and introduce special money-earning strategies in their games. For example, the famous “angry birds” earn an inexplicable amount just by selling plush toys and spreading the fever around. Games bring fun and a sense of belonging or triumph in players and they continue to dominate the market, as players introduce more peers to immerse in their virtual world. Lastly, the internet serves as a magnificent platform to publicise about their own games, and since they use more publicity methods, people will spend more money through various platforms such that an unstoppable “wave of cash” seers towards these game-making companies.

Competition assures a continuous growth of the game market and through globalization, such games are shipped all around the world in bulks, making profit earning more possible and feasible. The last reason, which is concealed from the knowledge of us commoners, are the humongous amount of sponsors that host game competitions which in the long run, makes the annihilation of these games impossible. Had you ever fell into the trap of these devilish pits of entrapment?

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Zon Woo

Email: bingming96-at-gmail.com